12651 / 18210 · Workshop 101 — Arrangement as a Generative System: Rules, Constraints, State Changes, and How to Design a Performance That Can Recreate Itself← prev⊞ allnext →
101.21Level 3 — define transition rules
A system also needs to know:
when one state becomes another.
Example:
ESTABLISH → DEVELOP
after melody has been heard once.
DEVELOP → THIN
after density reaches 5/10.
THIN → BUILD
after one phrase.
BUILD → CLIMAX
at designated structural phrase.
CLIMAX → RELEASE
immediately after peak.